skip to main | skip to sidebar


Bruno Bobby's Portfolio

Animation Mentor

Marcadores: Animation /




Animations

Marcadores: Animation, Lighting, Modelling, Shaders /














Institutional Films

Marcadores: Animation, Institutional, Lighting, Modelling, Shaders /










Character Poses

Marcadores: Modelling, Rigging, Shaders /

Z-Brush - Skull and Male Body

Marcadores: Modelling, Z-Brush /

Stills - Mental Ray

Marcadores: Lighting, Shaders /
    

Cartoon Characters

Marcadores: Modelling, Shaders /




Stills - V-Ray

Marcadores: Lighting, Perspectives, Shaders /

Modelling

Marcadores: Modelling, Shaders /
 


Página inicial

Topics

  • Shaders (7)
  • Modelling (6)
  • Lighting (4)
  • Animation (3)
  • Institutional (1)
  • Perspectives (1)
  • Rigging (1)
  • Z-Brush (1)

Profile

Who am I?

Name: Bruno "Bobby" Magalhães

Age: 28

Born: Rio de Janeiro, Brazil.

A resident of Rio de Janeiro, graduated in Systems Analysis, decided to move to another area and venture into the 3d world.

Student of character animation at Animation Mentor.

Contacts:

Email: bobby.jb@gmail.com

Msn Messenger: bobby_jb@msn.com


Work Experience:

Nine months working at Archigraph. A company of architectural visualization, doing everything, modeling, lighting, texturing, animating and rendering.

Three months as a freelance at TV Globo, working on animations for the areas of sports and entertainment. Also participating in all areas of CG, modeling, lighting, texturing, animating and rendering.

One year working at PlanoZ as a 3d generalist. Participating in the production of institutional videos for companies such as Petrobras and EBX group. Also participating in animation for television commercials. Working in all areas of CG including rigging.

Again, back at Archigraph, still worked at every CG area, but, mainly in animations.

Now i'm fully dedicated to my classes at Animation Mentor, working as a freelancer with character animation.

Skills:

Generalist: modeling, sculpting, shading, lighting, animation, rigging and rendering.


Softwares:

3D Studio Max
Maya
Zbrush
Photoshop
After Effects
Real Flow
Mental Ray
VRay